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CAMPAIGN SERVER:
GAME CLIENT VERSION: 1.28.7
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Game Patches & Updates
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v1.29 Production Update- Keep on killing in the spree world |
Ok boys and girls, it's time for a quick word about current (v1.29) production tasks. We're hard at it as usual, and since this is such a large development cycle with the Chinese (client/host localization) requirements creating a huge amount of work we otherwise wouldn't be involved in (translating everything and creating that client compliancy is enormous just by itself!) but things are humming along, if humming means tearing your hair out. 8] |
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v1.29 Production Update- things are heating up |
Gophur's been away for a bit, so this production update will not include his news or participation. We've been working away on the wide range of goals we have for 1.29 and beyond. Some discrete things are finished or nearly so, and other new systems are also nearing completion, while core infrastructure changes, such as those underway for our future render solution and also gamewolrd instancing, remain significant and complicated tasks for which there are few incremental achievements to share with you at this time. |
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Written by DOC
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Saturday, 06 September 2008 21:19 |
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Actually it's probably more accurate to say "WTF !?! I don't get what DIDN'T happen just then!"
Watching the reactions of the community of avid fans that play our game can be an interesting excercise in perceptions. People come from all kinds of different places, from every facet of experience and from many different gaming backgrounds to find themselves here in Battleground Europe's world. Some of these players are very serious wargame and simulation orientated people who, by the very emphasis of their hobby have a good understanding of the advanaced ballistics and weapon modeling we used in creating Battleground Europes gameplay, basing it in many ways around the consequences and outcomes that in real life were not completely predictable due to the many variables at play on the battlefield. Sometimes that same experience causes them to have problems because the game doesn't behave exactly like real life.
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Written by JAMMYMAN
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Friday, 05 September 2008 09:00 |
Hello all. In my last report, it was my pleasure to introduce two new members to the Realism Events Team. This weeks report I have the pleasure once again to introduce another addition to the Team. Please welcome Malize to the team when you see him in game. Malize has already gotten to work and has one combat scenario in the oven and working on another.
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Written by MOTORMOUTH
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Thursday, 04 September 2008 08:30 |
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Cornered Rat Software is looking for players interested in submitting articles about in-game action and the players involved. We will be selecting a few community volunteers and affording them some special permissions as well as providing them access to publish articles to the official website.
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Player Quotes
It just keeps getting better. The only game I continue to play and never get sick of. -Jagdjd
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